AI Insights · Timothy · July 2022
Top 5 City Building Games on Android in Sweden: Q2 2022 Performance
Discover the performance trends of the top 5 city building games on Android in Sweden during Q2 2022, including revenue, downloads, and active users.
During the second quarter of 2022, the top city building games on the Android platform in Sweden showed varied performance in terms of weekly revenue, downloads, and active users. Here’s a detailed look at the trends for the top 5 games based on Sensor Tower data.
Merge County from Microfun Limited experienced a steady increase in weekly revenue, peaking at approximately $4.6K in the week of May 23. Weekly downloads, however, showed a consistent decline from 1.1K at the end of March to around 175 by the end of June. Active users followed a similar downward trend, decreasing from 1.8K to 1.1K over the quarter.
Trading Legend by 37GAMES Interactive Entertainment saw significant fluctuations in weekly revenue, with a notable peak of $4.9K in the week of May 23. The game’s weekly downloads dropped sharply from 1.6K in early April to negligible numbers by mid-June. Active users also declined from 1.3K to around 300 throughout the quarter.
Land of Empires: Immortal from Nuverse showed a consistent upward trend in weekly revenue, peaking at $3K in late May. Weekly downloads remained relatively stable, averaging around 260-300 during most of the quarter, but saw a slight dip towards the end. Active users increased gradually, reaching a peak of 465 in early June before declining to 279 by the end of the month.
SimCity BuildIt by ELECTRONIC ARTS maintained a steady weekly revenue, fluctuating between $1.1K and $2.6K, with a peak in late April. Weekly downloads hovered around 150-300, with a slight increase in mid-June. Active users remained relatively stable, averaging around 3K throughout the quarter.
Finally, Legend City from Neorigin Games Publishing experienced fluctuating weekly revenue, peaking at $1.5K in late April. Downloads varied, with the highest at 288 in late March and a low of 75 in late May. Active users showed some fluctuations but remained around 500-600 for most of the quarter.
These insights are based on data from Sensor Tower. For more detailed analysis and additional insights, visit Sensor Tower.